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[Zatvoren] Novo ažuriranje jezgre!

RSV
 RSV
(@rsvlado)
Član Admin

Kao grom iz vedra neba je današnja vijest da je sutra novi update jezgre. Više detalja ovdje.

Topic starter Objavljeno : 7 veljače, 2012 21:05
RSV
 RSV
(@rsvlado)
Član Admin

Simon iz RSC tima je dodatno pojasnio što nas sutra čeka. Naglasak je na poboljšanju performansi, pa se nadam da će valjda biti barem nešto bolje za one sa slabijim računalima...

Hi gents, I'm glad you have seen the key change list published on our website. That list has been edited to provide the most usable information for the majority of users (obviously not for technical luddites like me!), but I wanted to share with you the full change list which will be published on Steam with the update. Some of you with more technical understanding may find this useful. It is straight from our core technical team, so deals with nitty-gritty stuff and may not all make sense to less tech-minded folk.

This update is really intended to improve game performance, especially for those with lower-spec PCs, and includes various other updates which it made sense to roll out at the same time. I know many of you are content creators, so please back up any necessary files before tomorrow night.

Cheers, Simon

Fixes:

Fix for floating grills

Kuju RailSimulator Bridge Lofts fixed

Kuju RailSimulator Digital Clocks do not illuminate at night

Fix for crash in ScriptManager update

Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion

Fix for showing incorrect FPS with shift + z

Less GPU stalling at high frame rates by flushing the command buffer when 2 frames are queued for rendering

Unstepped rather than unclamped for frame time updates on camera

Physics transformation interpolation for Player RV geometry and Physical cab camera

FXAA replaces MLAA

Brake pipe pressure gauge fully working in HUD

Increased protection against skidrow cracks

Fix for mixed double head steam running out of fuel

Fix for facing double head steam fighting

Particle optimisations

Multicore improvments

Superelevation works on 3D track

Casting lights are scaled back on lower settings

Tile File loading optimisations

Emitter shaders are only loaded once

Smoothed dirty network building to stop stutters

FXAA doesn’t up then down sample when SSAA enabled - less blurry

Platform character update optimisations

Incorrect water clipping fixed

Electric power on 3rd rail with no pantograph

Gantry tool offers height offset

HW instancing turned off in PS2.0

Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile

Scenery decals are incorrectly lit in TSX

Seasonal lighting up times

Invisible decals

AA issues with precipitation fixed

Day/Night lights additional fix for randomly being in wrong state

Fix for point light / spot light / water changes not saving when only

properties in the fly out are modified

Fix for hex colour parsing / display

TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating

Smoothness improvements in scenery streaming

Topic starter Objavljeno : 7 veljače, 2012 22:18
RSV
 RSV
(@rsvlado)
Član Admin

Obratite pažnju na ovo:

Increased protection against skidrow cracks

Mislim da će to stvoriti dodatne probleme onima kojima je bilo puno dati 3€ za legalnu verziju.

Topic starter Objavljeno : 7 veljače, 2012 22:23
malixx
(@malixx)
Reputable Member

Super 🙂

A možda konačno prorade i moji decali u tom RW3

Scenery decals are incorrectly lit in TSX

Objavljeno : 7 veljače, 2012 22:48
RSV
 RSV
(@rsvlado)
Član Admin

FXAA replaces MLAA

Na prvi mah ovo bi izgledalo kao znatno poboljšanje fps-a što se može vidjeti iz ovog primjera

Topic starter Objavljeno : 8 veljače, 2012 00:28
josip
(@josip)
Honorable Member

Čekaj malo vlado, na ovom linku je ista grafička kao i moja, odnosno taj link vidi kakvu grafičku imamo i pokaže nam FXAA i MLAA ?

Objavljeno : 8 veljače, 2012 10:09
RSV
 RSV
(@rsvlado)
Član Admin

Ne Josipe, slučajno je kao tvoja. Ja imam Nvidiu, a na slici vidim AMD, odnosno ATI kako se zvala prije nego ih je AMD kupio

Topic starter Objavljeno : 8 veljače, 2012 12:11
RSV
 RSV
(@rsvlado)
Član Admin

Dakle, nova verzija je v10.9a. Tek sam došao pa još nemam pojma kako izgleda sa novim updateom...

Topic starter Objavljeno : 8 veljače, 2012 21:48
RSV
 RSV
(@rsvlado)
Član Admin

Moram priznati da sam razočaran. Osobno nemam problema jer imam dosta jaku grafulju i relativno jak CPU ali očekivao sam barem za 10% skok u fps. Ostalo je isto. Nema mi logike da mi ima isti broj fps pri 1680x1050 kao i sa 800x600. Veća rezolucija ima 1764000 pixela, a manja 480000 što je 3,675 puta manje od veće. Zbog toga mi nema logike jer sam očekivao da će spuštanjem rezolucije fps ići gore. Ili možda stvari tako ne funkcioniraju 😕

Topic starter Objavljeno : 8 veljače, 2012 23:55
josip
(@josip)
Honorable Member

Moram priznati da sam razočaran. Osobno nemam problema jer imam dosta jaku grafulju i relativno jak CPU ali očekivao sam barem za 10% skok u fps. Ostalo je isto. Nema mi logike da mi ima isti broj fps pri 1680x1050 kao i sa 800x600. Veća rezolucija ima 1764000 pixela, a manja 480000 što je 3,675 puta manje od veće. Zbog toga mi nema logike jer sam očekivao da će spuštanjem rezolucije fps ići gore. Ili možda stvari tako ne funkcioniraju 😕

Ista stvar i kod mene. praktički nisu ništa napravili...

Objavljeno : 9 veljače, 2012 10:25